Selected Work
Take a look below at some of my featured work.
I'm a software engineer specializing in systems programming, video processing, and GPU compute, with experience across backend and full-stack development

Building performant, low-level software in Rust and C/C++ — SIMD-optimized processing, GPU compute across CUDA/OpenCL/Vulkan, and safe abstractions over unsafe C APIs.
Game systems and physics, video processing pipelines, and VFX — from engine-level movement code to GPU-accelerated processing.
Led technical process for a 6-person team as git/devops lead on Anchr — mentoring, cross-stack debugging, conflict resolution. Also 3+ years managing 8+ staff across high-pressure hospitality operations, with working knowledge of Agile.
Take a look below at some of my featured work.